Part 31: Adze-Haakai






Incidentally, Solberg has nothing special to say if you have Demonslayer.








While we're here, Elly's leveled up twice since we started the Crypt of Drath, advancing her enough to be able to cast those powerful spells Throndell the priest was selling.


Three purchases later and we have 37 gold to our name.















Two Mung Demons, a Cryos Demon, and two Cave Demons. One-Eye gets nuked right off the bat -- the Cryos Demon breathes cold, one Mung Demon douses everyone in acid, and then the other Mung Demon and the Cave Demons attack Kane, cleave, and hit One-Eye. Too bad we can't tell Kane to march out an extra tile in front of the rest of the party.
Of course, the big problem here is that we just waltzed into a combat situation without pre-buffing. One reload later...










We're able to blitz down the Mung Demon that appears in the circle behind us, while Kane jams up the main group.








Demonslayer is incredibly powerful against demons -- +75% damage is no joke. It's just not enough to be an automatic win button.

















Eight Molten Imps, to be precise. Kane can nearly kill one imp with two hits, which really just means they're more durable than I'm comfortable with, considering their numbers. We kill four of them in the first round before they can strike back. Have I mentioned lately how much I love Adrenaline Rush?
Predictably, they have firebolt and fire breath attacks, but they spread them out enough that everyone lives! On the first turn, anyway.

Unfortunately, their firebolts really hurt! And while we're conscientious about keeping everyone healed, that doesn't stop Byff from getting double-tapped by the last two imps.










One quick trip to the edge of town...



So yeah, that takes a little bit of urgency out of these fights. Even moreso than usual, we only need one person to survive each fight, and we have no reason to hold back on our spells or combat disciplines because a full recharge is less than thirty seconds away.




This hidden corpse has a Speed Elixir and a Basilisk Fang Wand:


































Okay, so: round one, Adze-Haakai summons a Fiery Demon and then gives himself and his new pal Battle Frenzy. I'm kind of tired of enemy units being able to grant themselves double turns at will, to be honest.
...then Kane three-shots the Fiery Demon. Go Kane!

Round two: Adze-Haakai casts Terrify, followed up by Charm. Both hit One-Eye and leave everyone else unaffected.


Fear takes precedence over charm. Hooray!
We do have something of a problem, though: our hit rate against Adze-Haakai is somewhere on the order of 25%.


And here's the main gimmick of the fight. Standing in the circles, as Elly and Byff are, periodically grants you this buff, which we last saw in the Ancient Crypt:

Meanwhile, Kane and One-Eye have just been tagged by a Death Curse.

Sorry, guys.




Adze-Haakai terrifies Kane and One-Eye, and then Kane's turn comes around and the Death Curse timer hits zero...
























Well, that went poorly.
Adze-Haakai is a monstrously powerful opponent. He can summon Fiery Demons at will (though I've only ever see him summon one at a time, thank goodness), he can spam Battle Frenzy, he has a wide-area Terrify spell and the Charm spell, he can use a wide-area acid attack, he has an earthquake spell (that we never get access to ourselves, but I assume it's based on the Shockwave spell from the original games) that hits everyone for preposterously huge amounts of damage and stuns them (causing them to lose their turn), of course his melee is powerful and always cleaves (hitting two targets), and he has his gimmick.
The gimmick is that the two sets of crystals on either side of the room will occasionally start glowing. When they do, you need to drop everything and position your party inside them; a turn or two later, they'll stop glowing and everyone standing on the appropriate magic circle receives the Enlightened buff.
Everyone else will get tagged by Adze-Haakai's Death Curse at intervals, and...let's just say it's appropriately-named.
Now here's the thing: Adze-Haakai is at least level 34 (I say "at least" because the enemy data I've found only contains data for non-unique monsters, and Haakai are level 34). The party is level 18. Our first attempt at this fight went amazingly well because Adze-Haakai did not either a) lead off with the earthquake and thereby one-shot everyone but Kane, or b) charm Kane and let him one-shot two other party members. Even then, we can hardly hit him, and when we do we're dealing 20 damage, or 50 from Kane on the high end. I made several additional attempts that ended on round 1 with everyone dead except for Kane, who was stunned or charmed. This fight, I am confident in saying, is quite impossible for the party at this time.
But hey, we've beaten enemies that were twice our level before. It just requires one minor adjustment.


There we go.



This helps an awful lot -- as does keeping everyone inside the circle so he can't Death Curse us. His damage goes down significantly, while our accuracy and damage improve a fair bit. The real key, though, is that his earthquake spell just results in this:

Elly's dead, but One-Eye and Byff both lived! That's progress!


...


After the first time, the game doesn't give you explicit messages about the crystals or Adze-Haakai's Death Curse. Each turn, one of the crystals will turn orange; after all three are thus powered up, the next turn will bestow Enlightenment on everyone on the circles. Hopping back and forth is annoying as it takes Kane out of melee range and he's our best damage-dealer, but better that than him dying.


Relying on Byff to randomly proc Battle Frenzy with his Haste spell is not a good idea, and this has a vastly longer duration too.






Stupid AoE Fear spell.











And he terrified Kane, One-Eye, and Byff, who all ran out of the safe zone right before it triggered. And then Kane and Byff got killed by the Fiery Demon because Elly spent her entire turn clearing the Fear ailment. Mental statuses in this game are kind of bullshit, folks!




Fortunately, One-Eye's too much of a dumbass to use his bow when he's charmed, and he's totally incompetent at melee. Unfortunately, Adze-Haakai casts the fear spell again on his next turn, immediately after Elly cured One-Eye -- fortunately, only One-Eye is affected.

On the plus side, after we get that all sorted out, everyone gets a new dose of Enlightenment before the Death Curses can take effect. On the minus side...




Stupid earthquake.










